Showing posts with label Quinn Gibson. Show all posts
Showing posts with label Quinn Gibson. Show all posts

Tuesday, November 24, 2009

More Audio Effects

(Part 2 of a 2-part guest lecture by Quinn Gibson)


Parameters of the Redrum


Pitch- Effects how "Hi" or "Low" sounding a hit is


Velocity- Effects Softness & Loudness of particular hit




In addition to reverb and delay here are some other commonly used effects that will help you on your musical voyage. But first a quick vocab lesson.


Timbre: Also called shape. Two instruments can play the same note, but sound differently. Why is that? Because the timbre or shape is different.



Distortion- Alters original timbre or shape of sound.


megaton b-boy 2000


Mobb Deep - Shook Ones Part 2



Phaser- Filter & LFO ; Whirly

Bonita Applebum



Chorus/Flanger- Shimmering quality; Result of roughly same timbre & pitch being played at the same time.

Black Hole Sun


Is It A Crime



Appregiator- "Broken Chord"

Stop Running Away




Exercise 2

Create another 16-Bar Song

1) Create Redrum drum pattern using distortion and light reverb.


2) Next create a 4 bar melody using a synthesizer with a phaser or chorus effect. Duplicate tracks and Use same melody in last 8 bars of song using appregiator effect.







Audio Effects & Parameters:Reverb, Delay & the ADSR Envelope- An Electronic Love Story

(Part 1 of a 2-part guest lecture by Quinn Gibson)

So you have a catchy hook, a nice melody, and even an interesting song arrangement( verse, bridge, hook). However there is something else you can do to make your song sound more flavorful and interesting. Welcome to the wonderful world of effects & parameters (fireworks and drumrolls).


Parameters vs. Audio Effects


Audio Effect

*An additional "thing" that is added to process or transform original sound.


Parameters

* "Knobs" & "Sliders" that already come with a particular sampler or synthesizer, or effect. Tells the instrument or effect how to behave.


We'll first look at the parameter known as the ADSR Envelope. To my knowledge this is on every instrument based sampler and synthesizer in reason, but for this demonstration we'll be using the NN-19 digital sampler.


A.D.S.R. Envelope






Attack

How quickly the sound reaches full volume after the sound is activated (the key is pressed). For most

mechanical instruments, this period is virtually instantaneous. However, for some popular synthesized voices that don't mimic real instruments, this parameter is slowed down. Slow attack is commonly part of sounds called pads.


Decay

How quickly the sound drops to the sustain level after the initial peak.


Sustain

The "constant" volume at which the sound remains following the decay until the note is released. Note that this parameter specifies a volume level, not a time period.


Release

How quickly the sound fades when a note ends (the key is released). Often, this time is very short. An example where the release is longer might be a percussion instrument like a glockenspiel, or a piano with the sustain pedal pressed


I might be wrong-Radiohead



Reverb


Reverberation is the persistence of sound in a particular space after the original sound is removed. A reverberation, or reverb, is created when a sound is produced in an enclosed space causing a large number of echoes to build up and then slowly decay as the sound is absorbed by the walls and air.


* Causes effected instrument to have a spacious roomy feel.

* The original sound ceases but the reflection of the sound continues.



Reason has to types of reverb

-Digital Reverb

-Advance Reverb



Delay


*Used interchangeably with echo.

*Same sound repeated at different intervals of time until point of decay.


Dr.Octagon 3000




Exercise 1


*Create a 16 bar song with a melody and drum section.


-Utilize the ADSR Envelope on instrument sampler or synthesizer.

-Use Reverb on Redrum.

1) With the proper instrument highlighted in the instrument rack go to the Create menu and click the Digital Reverb.




-Use delay effect on last 8 bars of given sampler or synthesizer :


1) With the proper instrument highlighted in the instrument rack go to the Edit menu and click on "Duplicate devices and tracks".


2) Once this copy is created click on the duplicated device ,labeled "copy" on the side, and go to the Create menu and click the Digital Delay Line Effect.